Splet[SuperWeapon] SW.AffectsTarget= (enumeration none land water empty infantry units buildings) Which items are allowed to be affected by … Splet18. dec. 2012 · SW.AffectsTarget=infantry,units,buildings SW.CreateRadarEvent=yes SW.FireIntoShroud=yes SW.RequiresTarget=land,water,empty,infantry,units,buildings …
Type=SonarPulse — Ares 3.0 documentation
http://ares-developers.github.io/Ares-docs/new/superweapons/general.html SpletExample: I want to create an structure that activates the ForceShield via AutoFire, SelfTargeting around but does not affect itself. ATM it is not possible. There are several other instances in which one would not like the SW building affect itself so a new option for the AffectsTarget would be useful. bobblehead definition
紅色警戒的那些事(修改篇)--武器 - 資訊咖
SpletThe ChronoWarp type super weapon is fired at the target location of the chronoshift and marks the position the units will be teleported to. If you have a ChronoSphere type super … Splet16. maj 2024 · SW.AffectsTarget=infantry,units,buildings 可以传送步兵 载具 建筑;EVA.Detected=EVA_ChronoSphereDetected Cursor=Shift NoCursor=NoCanDo … SpletType=Firestorm. 这是个从TS恢复过来的超武,当启动这个超武时,将会激活火风暴围墙,其能量场可以摧毁任何从上面越过的东西包括炮弹(注意,如果在抛射体上有 SubjectToFirestorm=no 的话可以穿过)。. 有 Firestorm.Wall=yes 的建筑将会被视为火风暴围墙并且自动连接 ... clinical hypothesis testing