WebMay 17, 2024 · Here's my solution: bpy.context.scene.statistics (bpy.context.view_layer) gets you the same string as shown in the status bar, so to get the triangle count this just needs to be parsed: s = bpy.context.scene.statistics (bpy.context.view_layer) tris = int (s.split ("Tris:") [1].split (' ') [0].replace (',', '')) This is obviously dependent on ... WebJul 9, 2024 · \$\begingroup\$ mesh.triangles is an int[] that contains a list of triangle indices. So 3 indices make one triangle. To get the real triangle count, you need to call …
Unity - How to tell which objects in scene are creating the …
WebFeb 5, 2024 · - provide interfaces to and from the libraries own Classes i.e. Unity Mesh -> Triangle.net Mesh -> Unity Mesh I think it could be applied to mesh destruction as well if you create a Conforming Delaunay mesh -> get voronoi regions -> Triangulate vertices of each voronoi region seperately -> convert meshes of the regions back into Unity Meshes. WebApr 30, 2016 · It will display the Triangle and Vertex count for the object that is selected in the hierarchy. using UnityEngine; using System.Collections; using UnityEditor; public class MeshInfo : EditorWindow { private int vertexCount; private int submeshCount; private int triangleCount; [MenuItem ("Tools/Mesh Info")] static void Init () { // Get existing ... cynthia kaufman noble yamhill county
How can I find out how many triangles are in my model?
WebMicro triangles are tiny triangles that do not contribute much to the final look of an object or scene. When a 3D object with a large polygon count is moved further away from the camera, a micro triangles problem occurs. Micro triangles are triangles on a device that are between one and ten pixels in size. WebMay 27, 2024 · Script gets all the triangles of a terrain mesh through MeshDataTool and places a MultiMeshInstance for each triangle. How to evenly distribute meshes inside a … WebFor the body node of the loop, access the triangles array elements at Step, Step + 1, and Step + 2. Each of those will give you an integer you can then use to index into the Vertices … cynthia kane edward jones